Despite the fact that GPUs are in short supply due to a global semiconductor shortage, Nvidia is not slowing down on innovation. The company’s new RTX 3050 and RTX 3050Ti GPUs for Intel and AMD laptops were just released. Nvidia has also announced that it will support another popular CPU architecture, ARM, starting today.
Yes, you read that correctly. Nvidia has demonstrated RTX capability on an ARM-based device for the first time. Nvidia achieved this accomplishment by combining the GeForce RTX 3060 GPU with an ARM-based MediaTek Kompanio 1200 CPU (used in Chromebooks). On an ARM platform, Wolfstein: Youngblood and The Bistro demonstrated real-time ray-tracing and DLSS.
Now, for those curious how ray tracing and DLSS support on an ARM processor for Chromebooks were made possible, read on. Nvidia has announced that some of its RTX SDKs have been ported to the ARM architecture in an official blog post. While three of them, RTXDI, NRD, and RTXMU, are already available, support for two additional SDKs (RTXGI and DLSS) is on the way.
Developers can use RTX Direct Illumination (RTXDI) to add dynamic lighting to their games.
Nvidia Optix AI-Acceleration Denoiser (NRD): This SDK employs artificial intelligence to speed up the rendering of high-fidelity photos on ARM devices.
RTX Memory Utility (RTXMU): It improves the game’s performance by optimising how apps utilise graphical memory.
RTX Global Illumination (RTXGI): This feature helps to simulate how light bounces about in real-world settings.
Deep Learning Super Sampling (DLSS): This technique employs artificial intelligence to increase frame rates and provide attractive, sharp graphics for video games.
To give gamers even more options, Nvidia is bringing RTX compatibility, which includes sophisticated graphics and ray-tracing, to ARM CPUs. A casual gamer may get the best of both worlds with ARM devices with Nvidia RTX graphics cards: a more power-efficient laptop with high-fidelity graphics capability.